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          What would a simulated urban landscape be without the noise of traffic and the chatter of crowds, or a final showdown with a powerful enemy without a pulse-pounding musical score? Sound and music play a critical role in how we experience games, animated films, and other forms of entertainment, making skilled sound designers essential to a project’s success.

          在音乐和音效设计文学士 focuses on the creative and technical aspects of music and sound design, production, and implementation. You’ll study composition, theory, performance, audio recording and mixing, and technical sound design for video games. Moreover, you’ll gain four years of valuable experience creating and implementing original music and sound for student game and film projects.

          该计划准备学生从事任何创意产业角色的音乐家,作曲家和音响设计师。


          谁应该追求这种程度?

          If you can’t imagine a career doing anything other than creating music and audio content, but you also want an education designed for modern career opportunities in the digital entertainment industries, the BA在音乐和音效设计 could be a great fit. To succeed, you’ll need to become well-versed in music theory, as well as put in many hours of practice on your musical instrument of choice. At the same time, if you’re excited at the prospect of gaining firsthand composition and sound design experience, this program will give you ample opportunities to explore your musical capabilities in a collaborative and creative environment.

          作为这一计划的学生,你会:

          • 打造你的音乐基础

            学音乐的历史,理论,组成和录音技术的基本原理,同时考虑私人指令的八个学期在任何人声或乐器表演。

          • 有助于原始的游戏和电影项目

            创作,生产,并实现原创音乐和声音的学生视频游戏和动画短片。

          • 发现身边的录音棚的路

            了解录音棚录制技术,包括混合,合成,数字音频工作站的硬件和软件,以及演播室设备和音响效果。


          学术路线图

          As a student in the BA在音乐和音效设计 program, you’ll divide your time between classroom lectures, learning and practicing with a private music performance instructor, and working in the DigiPen sound labs. Beginning with foundational music theory classes, you’ll work your way toward more advanced music courses in subjects like composition, conducting, and adaptive music for video games. Throughout the program, you will also be involved on a range of sound design projects, producing and implementing music, sound effects, and voice recordings for student games and films.

          查看示例过程序列

          入学要求

          该 ideal candidate for the BA在音乐和音效设计 degree program will be passionate about music and able to demonstrate proficiency on a musical instrument (or voice) by recording and submitting a performance portfolio for review by DigiPen’s admissions committee. Candidates must be able to read music and should have an intuitive grasp of concepts such as pitch, intervals, melody, harmony, and rhythm, and how these elements coalesce to form unique musical expressions.

          查看所有要求

          主题涵盖

          学生在音乐和音响设计方案广管局会重点关注以下主题:

          • 音乐, including music theory, music history, composition, and musicianship. In addition to classroom courses, the BAMSD program includes eight semester of private instruction in either an instrument or voice.
          • 录音棚录音技术, including mixing, microphone selection and placement, digital audio workstations, studio acoustics, and synthesis. 学生们 will learn the ins and outs of soundtrack production through intensive semester-long projects.
          • 声音设计视频游戏,包括音效创造,互动式音效设计,脚本和游戏开发流程。

          即将发生的事件

          问digipen龙群聊

          We’e bringing a few of our students together for an informal online chat and Q&A catered to your needs on Thursday, September 17, 2020. Whether you have some specific questions of your own or just want to hear about the unique paths that brought them here, 问digipen龙群聊 can give you an inside look at admissions, academics, everyday life, and more from the perspective of your future peers.

          问digipen龙群聊

          周四,2020年9月17日 - 下午3:00

          Our students have searched for schools, gone through the application process, and found themselves a home here at DigiPen. 该y are excellent sources of the exact kind of experience and information that you may be looking for, so we’ve decided to bring a few of them together for an informal online chat and Q&A catered to your needs.

          Whether you have some specific questions of your own or just want to hear about the unique paths that brought them here, 问digipen龙群聊 can give you an inside look at admissions, academics, everyday life, and more from the perspective of your future peers.

          今天RSVP

          学生项目

          Multidisciplinary team projects make up a core component of the BA in 音乐和音效设计 curriculum. 学生们 can fulfill a variety of music- and audio-related roles on both game development and film production teams — from composing soundtracks and designing sound effects to recording voiceover and dialogue. 该se are just a few examples of student projects that BA在音乐和音效设计 students have helped to create.


          择业观

          Graduates of the BA在音乐和音效设计 program will be prepared for a wide variety of music- and audio-related careers in existing and emerging industries, such as video games, film and animation, theater, radio, television, and web/new media.

          潜在的职业

          作曲家

          无论是游戏,电视,电影或音乐的作曲家是高度后,在音乐创作,传达特定的情感和情绪寻求自己的才华。

          音频工程师

          该 audio engineer works with musicians and producers to help in the processes of recording, mixing, and reproducing audio — all in a manner that fits the creative direction of a given project.

          音响设计师

          声音设计师与项目团队一起合作,创造和实现复杂的音乐和音效陪伴工作或交互式体验的特定部分。

          其他职称

          • 编曲

          • 录音师

          • 音频编辑制作

          • 对话编辑器

          • 音乐总监

          • 音乐编辑

          • 抄写员/雕刻机

          • 音乐表演

          • 音乐老师

          In-game screenshot of rusty, silver buildings splashed with colorful graffiti.

          反冲防暴诞生了奇思异想:是有这样的事情太多了火箭跳?

          DigiPen BA在音乐和音效设计 graduate and V1 Junior Sound Designer, Thomas Parrish.

          V1互动的游戏登场,设定在未来150年间,功能音频本巴在音乐和声音设计制作的研究生。

          Program director Lawrence Schwedler explains why the Zelda title is “the apex of non-linear game audio” and how he teaches his students with it.

          项目主管劳伦斯施威德勒解释了为什么塞尔达标题,以及他如何教他的学生吧“的非线性游戏音频顶点”。

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